Monthly Archives: March 2011

HoT haste breakpoints

Glow's healing on Cho'Gall

I’ve been lucky enough to pick up a couple of extra pieces of gear over the last two weeks, so thought I might have another look at whether I should aim for the next major haste breakpoint for druids, ie: 2005. (There’s LOTS of great literature out around about this, but here are some starters from some of my favourite druids. Windsoar has a nice representation of how hasted hot ticks work here, in her discussion of haste v mastery. Keeva sums it up well in … Continue reading

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Druid healing in 4.1 – thoughts


I’ve been looking at the changes coming in for druid healing in 4.1, and reading/thinking about how they will change how I heal. So time for some crystal ball gazing. Change Efflorescence has a new spell effect. Efflorescence has been redesigned. It creates a healing zone at the feet of a Swiftmend target, but this healing zone now restores health equal to 4/8/12% of the amount healed by Swiftmend to the three most injured targets within 8 yards, every 1 second for 7 seconds. This periodic … Continue reading

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Soloing heroic Halls of Lightning

Loken sharp today!

Another weekend heroic, this time Halls of Lightning. Slowly whittling away at my list.Usual set up: feral tank spec and gear, ilvl 346 or thereabouts. The clear took about 30 minutes, I avoided a fair bit of trash. Trash The trash in here was fairly easy, although a bit painful in the first few groups, what with disengaging and knocking back aplenty. I cleared the right hand arc of the entry area, so I could engage Bjarngrim without picking up adds.I then cleared through the Slag … Continue reading

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Soloing heroic Ahn’kahet: The Old Kingdom

Entrance to the Old Kingdom

More free time on my plate, so back to soloing stuff! Working down my soloing list sequentially, which mean Old Kingdom was today’s project.Usual set up: feral tank spec and gear, ilvl 346 or thereabouts. Trash Trash was fairly trivial…. except for the Spell flingers. They do an attack that does 80% of your max health, so if you accidentally aggro two groups, you will probably die. I aggroed two groups. I died.The rest was pretty easy. The entrance watchers are stealth detectors, so even if … Continue reading

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New druid guide – aggro!

I’ve just finished the text for a new druid guide about managing healing aggro. You can find it in the Druid guide menu above, or here. It’s basically a five man guide – though much of it would be useful for a new druid healer in raid fights with adds like Maloriak or … =thinks= … =draws blank= Wow, Blizzard have really cut back on add fights. In any case, I hope it’s useful for new druids, as well as any healers struggling in instances where … Continue reading

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More quiet busy-ness

Been away for work for a few days, so not much WoW activity and not much bloginess. I have been working on the first of my ‘Druid healing – advanced’ pieces to follow on from my basics guide. The first part will be about managing healer aggro and that’s about three quarters done so should be up in the next day or so.

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A close look at mana potions

Managing mana is one of the fun things about healing that I’m glad Blizzard have added back into our game.There’s a school of thought that any mana left at the end of a fight is mana wasted, and that if you’re managing your mana well you should be using every consumable, cooldown and trinket available to you to squeeze every last heal out by the end of the fight. Well. The main game is beating the boss. Our role in that is to keep people alive, … Continue reading

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